
it got canned as a show when they realised that the story was so incredibly complicated that there was almost no chance of new viewers being picked up. there where enough races and technologies shown on the show to fuel any RPG or MMO for a good adventure. As i like to share thoughts and stir ideas i thought i would share my list of potential MMO franchises with you.įarscape: It ran for four years and had a leviathan of lore spanning the whole galaxy. So today while at work (stressful day but thanks for asking) I had a moment and for some reason began to mull over the franchises that I do love and wondered why no one has made them into MMO’s or even successful games. i love LotRO even though i think the movies are over rated and the books are dated. my love of the game however is not in any way fuelled by a love of the franchise. i like how is traditional and well mannered while having a dark undertone and serious story. No regrets.Lord of the Rings online is one of my favourite MMO’s of all time. By the end of the 360’s run, I had 400 songs, and I was on my seventh drum kit. On top of that, there were hundreds of individually developed tracks available through DLC or via the Rock Band Network, which showcased amateur musicians. The ecosystem had already been curated nicely on the 360: you could, for an additional fee, import nearly every track from the preceding games and play them on the main series’ sequels, including those tracks from Lego Rock Band and DLC packs featuring the work of AC/DC and Green Day. Yet those on Xbox One couldn’t even use the 360’s wired peripherals, never mind play the games, before Xbox BC was closed down. Okay, I’ll admit it: this is a franchise, not a game, but each experiential entry in its line-up had a remarkable depth. What’s more, Rockstar clearly researched and adapted real-world socio-cultural issues to create a mesmerizing tale that didn’t skimp on the franchise’s violent and often-depraved hallmarks.

Max Payne 3's omission from Xbox backward compatibility is a huge loss. The best of them all was "Guru Guru Gravity," one of the happiest tunes in gaming history, which accompanied the Seadome (Neptune) stage. The music was its greatest strength the soundtrack enhanced a wacky game to surprisingly emotive degrees.

It had its niggles–its control system in particular–but it was a delight from start to finish. As far as the dialogue went, it was brilliantly executed, and surprisingly risqué for a family-oriented title. It was up to you to recreate the wider solar system by rolling titular katamaris around the world and pushing them into space.įor a game so heavily influenced by Japanese art styles, themes and its unique sense of humor, it translated incredibly well to Western audiences.


In this iteration, your father, the remarkable King of All Cosmos, created a black hole in space while playing tennis, and it sucked everything but Earth into it. Yet Beautiful Katamari was its sole, exclusive outing on the 360, as well as the only Katamari title ever released in Xbox history, making its omission from the BC list even more galling.
#Scott pilgrim xbox 360 gameshare series#
The series has provided us with ten games in total. Katamari's colorful art style is as unique as it gets.
